One of the most awaited sequels, Titanfall 2, has announced its release date for October 28, 2016, for PC, PS4 and Xbox One. Electronics Arts (EA) accidentally showed the information while publishing a rehearsal for its pre-E3 show online.

The original game will have some significant upgrades, such as the single-player campaign mode. The 2014 original Titanfall lacked this campaign and was highly criticized for it since the release of the game back in 2014, as reported by Gamespot.

“Titanfall 2’s single-player is crafted to dive deeper into the Titanfall universe, exploring the unique bonds between Pilot and Titan, and taking full advantage of the movement and combat, to deliver a feeling a feeling of being unstoppable together,” EA’s Devin Bennett said.

One of the most awaited sequels, Titanfall 2, has announced its release date for October 28, 2016, for PC, PS4 and Xbox One. Photo credit: BWNGames
One of the most awaited sequels, Titanfall 2, has announced its release date for October 28, 2016, for PC, PS4 and Xbox One. Photo credit: BWNGames

Among the other new features that came with the sequel, there were six new Titans to pick from, each one with unique combat skills, more pilot capabilities, more character customization and more ways to progress through the multiplayer modes, as reported by The Verge.

However, the preview in the live stream mainly focused in the single-player campaign, where a faction leader seemed to be talking with a Titan about the death of its pilot. EA may be releasing more information about some other features at its E3 event today at 4p, Easter time.

Mobility as the key for the first Titanfall

The 2014 game has gathered some good reviews about its performance, with the most criticized thing being that already-fixed single-player campaign. According to Chris Watters from Gamespot, many of the 2014’s Titanfall were like grimy villages and industrial complexes that have hosted countless online battles in dozens of other games.

Watters stated during his review of the game that the key appeared to be mobility, which gives the gamer the ability to leap, climb, and will run the way around the map. Those simple actions created an exciting array of possibilities, he said.

Although he also stated that an online multiplayer-only game like Titanfall was only as good as its servers and how they fare when the eager hordes descend on the remains to be seen. He experienced a few laggy matches and occasional frame rates issues, but those in-game hitches were the exception to the rule during the many hours he played.

“The overarching experience of playing Titanfall is one of rejuvenation and reinvigoration,” Watters said. “The sprint speed, the arsenal, the game modes, and more are all firmly derived from some of the most successful online shooters of recent years.”

He added that the game reinvented what it felt like to play in a competitive shooter, while the high-flying action intertwines “beautifully” with the brutish, tactical battles, which created battlefields that crackle with possibility. Titanfall was a leap forward for shooters, a game that combined the vibrant and new with the tried and true to create something special, Watters commented.

Source: Gamespot