This week, Mass Effect: Andromeda has been released. The videogame, developed by Bioware and distributed by Electronic Arts, is out for Playstation 4, Xbox One, and Microsoft Windows. Andromeda is the fourth game in the Mass Effect series, after the launching of Mass Effect 3 in 2012.
As the other Mas Effect games, in Andromeda, the player can take control of Ryder, either Scott or Sara, but the player can change the first name. In this version, the character has been cryogenically frozen and will travel with thousands of other people for six hundred years to colonize the Andromeda galaxy.
This entry doesn’t follow the original Mass Effect story. Andromeda takes place before the Mass Effect 3 story, so the player needs to know all the trilogy events to understand the whole game.
According to Kotaku, the story is set in the Milky Way galaxy in the year 2183, after humans have made the first contact with alien races. Earlier this month, producers confirmed that characters from other races, rather than just humans, would appear in Mass Effect: Andromeda.
One of the things that the Bioware team announced before launching the games is that its soundtrack was composed by John Paesano, known for working on The Maze Runner films. Also, other sound effects were made by some DJs and producers.
Gamers noticed some bugs
According to some expert gamers, Andromeda’s purpose is to talk to aliens and people on the planet. They say that in the 40-plus hours it takes to complete one of the games, the player would spend at least 20 hours talking to the characters since that is the way to get the information of the things that need to be done. Nevertheless, according to Vox, the first problem is that the user interface is very confusing to the player and that makes it hard to find what the user wants.
Erik Kain from Forbes said that he encountered some bugs and issues while playing the game. He said face animations are not the best feature of the game, and the characters look like robots. He also thinks that launching the game on March 21 was premature.
About face animations, Patricia Hernandez from Kotaku said that human characters don’t seem to emote enough as on other parts of the game, although, she said that this fact did not ruin the experience while playing.
However, BioWare is aware of all the issues that people have been reporting on social media, and they are working to fix them.
Ian S. Frazier, the game’s designer, said on his Twitter account that they are working to solve all issues, but he said that there is nothing they can do with the characters editor, which is one of the biggest complaints of gamers.
While U.S. gamers are criticizing some details of the game and its interface, in Europe the game will be released on March 23, so reviews will not end yet.