Red Dead Redemption has made available for Xbox One users through the backward compatibility feature in the console. The game appeared to be played much better on the console, according to some side-by-side comparison videos.

The backward compatibility has brought to life the Xbox 360 game into the new console, but the better hardware had made it better. The team at Digital Foundry offered visual proof of the game’s improvement by just using it in the latest console, as reported by Tech Times.

Red Dead Redemption has made available for Xbox One users through the backward compatibility feature in the console. Photo credit: Kotaku
Red Dead Redemption has made available for Xbox One users through the backward compatibility feature in the console. Photo credit: Kotaku

According to the comparison, one of the key elements of Red Dead Redemption on the Xbox One is that the frame rate is smoother on the latest console. The numbers for Red Dead Redemption showed a stable 30 fps on the most recent console, while in the old one had variants but rarely jumped to 25 fps.

However, the rest of the game’s visual remained the same due to even though the game is on a new console, Red Dead Redemption is not a new game. The original colors, textures, draw distance, resolution, and lighting stayed the same.

The game was considered a hit within the gamer community when it was released, but also gathered some positive attention from the critics. Fans are currently waiting for the sequelae, but no specific date has been released yet.

Backward Compatibility

Microsoft-owned Xbox One announced months ago that the game console would be supporting the backward compatibility for multiple discs, the function once thought impossible to be introduced in the device by many experts, as previously reported by Pulse Headlines.

The news was first released by a Xbox spokesman in Reddit, who confirmed the new function existence and encouraged to thank the engineers team behind the development of the new feature, according to the comment from Larry “Major Nelson” Hryb.

“I can confirm that the backward compatibility team has done work to support multi-disc scenarios. Be sure to thank the BC engineers,” the spokesman commented in the social networking.

According to a statement from Xbox, the company was aware that fans were asking for the backward compatibility feature, and its engineer’s teams had been working hard developing a solution in Xbox One BC. The game-maker is continuing to listen to the fans through their feedback, working with its publishing partners to grow out the library of the backward compatibility titles and including more multi-disc games, the statement added.

But, some games that assured to support the backward compatibility do not always run so smoothly while others are more acceptable or even better in the new console, according to a test performed by Eurogamer aimed to analyze the game function while using BC.

“The bottom line is that for the most part, Microsoft has got it right here, and being able to centralize two generations of Xbox titles into one box is a highly compelling proposition,” concluded John Linneman, the game-tester for Eurogamer. “If some of the remaining performance issues can be eliminated or reduced this could become the best way to experience classic Xbox 360 titles,” he added.

Source: Tech Times